Quite a feat, even if the controls were clunky as hell (this has since been mostly rectified thanks to the Enhanced Edition which grants the ability to play in a fashion more similar to shooters of today believe me, you’ll want to play it this way).Īnd what else did this game accomplish? It’s arguably the first FPS game to have narrative immersion. All this just one year after Doom hit the market. Well, System Shock not only allows the player to look up and down, but also to crouch, to lay flat, to lean left or right, and even enter a virtual world where they basically get full 360 degree freedom of movement. They couldn’t look up or down, only side to side. In that the player could only turn on a 2-dimensional plane. While Doom may be the first major first person shooter, it was limited in how the player could move. Recently played through both these games. But there are at least 2 other first-person-shooters which have defined the genre and made it what it is today (well, one would hope plenty of today’s games could take lessons from these). But let’s face it, Doom in superior to Wolfenstein in every way. True, Wolfenstein came before it, and was made by the same company (iD). Surely everyone has heard of Doom being the first major defining first person shooter game, which is still awesome to this day. So in celebration of cocksucking California passing bullet legislation, I figure I’d talk about the best defining first-person-shooters ever made, outside of Doom (made after Doom).
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